SKU: 35370333395
pedal for cycle

pedal for cycle Under Desk Bike

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Description

pedal for cycle Under Desk BikeOne Year Guarantee View Details > Product Description The Vive Folding Pedal Exerciser is a compact under desk bike that fits beneath most desks at just 9 inches tall, letting you keep moving through the workday, a recovery routine or a home session without getting up from your chair. It weighs under 7 pounds, folds flat for storage and arrives ready to use after one step of assembly. Tension adjusts with a single rotary knob to suit light


Product Description

The Vive Folding Pedal Exerciser is a compact under desk bike that fits beneath most desks at just 9 inches tall, letting you keep moving through the workday, a recovery routine or a home session without getting up from your chair. It weighs under 7 pounds, folds flat for storage and arrives ready to use after one step of assembly.

Tension adjusts with a single rotary knob to suit light rehabilitation or a more demanding workout and the LCD display tracks calories, RPM, time and speed at the press of a button. As an under desk pedal exerciser built for arms and legs, it works on the floor for lower body cycling or on a tabletop for upper body rotation. Adjustable toe straps fit six settings to keep feet secure and the non-slip rubber feet hold the frame steady on carpet, hard floors and tabletops alike. For those building out a fuller fitness routine, our Exercise Equipment collection is worth browsing.

These under desk pedals suit seniors, post-surgery recovery and anyone who needs consistent low-impact movement during a seated day. Backed by Vive Health's 1-year unconditional guarantee, the exerciser runs quietly and holds up through daily use. Our Resistance Bands pair well for standing upper body work alongside it and our Physical Therapy Equipment collection has additional recovery tools worth considering.

Features

  • MULTIPURPOSE EXERCISER

    Physical therapy exercise pedals designed for both arms and legs for improved strength and mobility. Whether you’re looking for rehabilitation or fitness, it’s a versatile tool for low-impact exercise. Perfect for seniors or those recovering from surgery.

  • PORTABLE AND COMPACT

    Foldable and compact design, easy to store or move and conveniently fits under any desk. Its lightweight build makes it perfect for tight spaces, allowing users to keep active throughout the day without disrupting their workspace.

  • CUSTOMIZABLE WORKOUT

    Adjust tension level for a custom and personalized exercise program. Whether you're rehabilitating or looking for a challenging workout, this pedal exerciser allows you to tailor your intensity to match your needs.

  • ONE TOUCH DISPLAY

    LCD screen shows RPM, time, speed, and calories burned. It’s a convenient way to track your progress with just a press of a button, helping you stay motivated during each session.

  • STURDY AND NON-SLIP

    The strong frame, adjustable toe straps, and rubber feet prevent the exerciser from sliding. This stability ensures a safe and effective workout, no matter if you're using it under a desk or on a tabletop.

  • ONE STEP ASSEMBLY

    Start exercising right away by unfolding and inserting the tension knob. The quick assembly process ensures you're up and running in no time, with minimal effort required to start your fitness routine.

Customer Reviews

Based on 31 reviews Write a review

Does the folding pedal exerciser come assembled?

The pedal exerciser arrives folded with pedals intact. Unfold and insert the tension knob to begin exercising.

Does the folding pedal exerciser come with replacement pedals?

No, the exerciser does not include replacement pedals but does include a one year unconditional guarantee.

Does the folding pedal exerciser make a lot of noise?

No, this exerciser pedals smoothly without creating any noise.

How do I exercise my arms?

Place the folding pedal exerciser on the table, sit in a sturdy chair at the table, place your hands on the pedals, and rotate your arms.

How do I exercise my legs?

Place the folding pedal exerciser on the floor, sit in a sturdy chair, place your feet on the pedals, secure the toe loops, and rotate your legs.

Does the folding pedal exerciser fit under a desk?

Yes, at only 9 inches tall, the exerciser fits under most desks.

Can I sit in a rolling chair or a wheelchair to use the folding pedal exerciser?

For safety and security, it is best to sit in a stationary chair.

Can I use the folding pedal exerciser while watching TV?

Yes, you can use the exerciser while watching TV, talking on the phone, working on a computer or even playing video games.

What are the dimensions of the folding pedal exerciser?

When unfolded, the exerciser is 9 inches tall, 14.5 inches wide and 19 inches long.

How high are the pedals off the floor at the highest point?

The pedals are about 14 inches off the floor at their highest point.

How large are the pedals?

The pedals are 4 inches wide.

How much does the folding pedal exerciser weigh?

The exerciser weighs less than 7 pounds.

Are the toe straps adjustable?

Yes, the toe straps have six different settings that will fit most feet.

Can a child use the folding pedal exerciser?

The exerciser is simple enough for anyone to use; however, pedal straps may not adjust small enough to fit child’s feet.

Is the tension adjustable?

Yes, the folding pedal exerciser includes an easily adjustable tension knob to vary workout intensity.

Can I use the folding pedal exerciser for a cardio workout?

Yes, since you are moving your arms and legs, you will burn calories.

Can I use the folding pedal exerciser to tone my muscles?

Yes, by setting the tension higher, you will tone your muscles as you work out.

Can I use the folding pedal exerciser for rehabilitation after injury?

Yes, the adjustable tension is great for building stamina and strength.

What does the LCD display tell me?

The LCD display shows the calories burned, RPM, time, speed with the touch of a button.

Does the folding pedal exerciser slide around when used?

The rubber feet are designed to grip any surface, including tabletops, carpet or hard floor surfaces. If you experience any movement, we recommend placing the exerciser on top of a small mat or rug.

Does the folding pedal exerciser include an anchor strap?

Since the four rubber feet acts as the anchor, a separate strap is not necessary.

Does the folding pedal exerciser get hot after prolonged use?

No, the exerciser does not build up heat after prolonged use.

Can the folding pedal exerciser be pedaled both ways?

Yes, it can be pedaled forwards and backwards.

Dimensions:

  • Width: 14.5 inches
  • Length: 19 inches
  • Height: 9 inches

Uses:

  • Strengthen and tone arm or leg muscles
  • Low-impact cardio workout
  • Improve stamina
  • Increase circulation
  • Must be used on a flat, level surface

    Minimal Assembly Required

    • Unbox and insert the tension knob

      Adjusting Resistance:

      • Turn rotary knob left to decrease resistance
      • Turn rotary knob right to increase resistance

        LCD Display

        • Two line display
        • Displays calories burned, RPM, time and speed
        • Press and hold red square key for 4 seconds to start and toggle between display values

        LCD Battery

        • LR44 button-cell

          What's Included:

          • Vive Folding Pedal Exerciser
          • Vive Fit App

          UPC: 028841241765(Silver); 028841241772 (Teal)

          Product Number: RHB1008SLV (Silver); RHB1008TL (Teal)

          Shipping Weight: 7.3 pounds

          Quick Start Guide: Folding Pedal Exerciser Quick Start Guide

          Shipping Notes
          • Free Standard Shipping on $100+ Orders to the USA.
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          Exchange/Return Notes
          • We offer a 30-day return/exchange service after receiving.
          • Final sale items are not eligible for returns or exchanges.
          • To process your return/exchange, please contact us at [email protected]
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          SKU: 35370333395

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          4.3 ★★★★★
          Based on 18 reviews
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          Product Reviews
          C
          Christopher West
          Chelsea, US
          ★★★★★ 5
          A Seasoned Developer's Fresh Perspective on Game Development
          Format: Paperback
          Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on October 21, 2025
          B
          Blake Lynch
          Lexington, US
          ★★★★★ 5
          A Worthy Touchstone for Anyone Who Wants to Master Unity
          Format: Paperback
          Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on December 16, 2025
          M
          Mel
          Massapequa, US
          ★★★★★ 4
          Pretty good beginner book, very user friendly covers Development and Design
          Format: Paperback, Format: Paperback
          I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on December 1, 2025
          S
          SkyGuardian
          Whiting, US
          ★★★★★ 5
          This is a game changer in Unity!
          Format: Paperback
          The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on November 15, 2025
          J
          Jason Skillman
          San Leandro, US
          ★★★★★ 5
          Great for getting into Unity and mastering it
          Format: Paperback
          Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
          WAS THIS REVIEW HELPFUL?YesReportShare
          Reviewed in the United States on November 13, 2025

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